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  1. (hist) ‎Roguelike Dev FAQ ‎[86,367 bytes]
  2. (hist) ‎Rogue Mud ‎[71,119 bytes]
  3. (hist) ‎Crawl: New Documentation ‎[65,923 bytes]
  4. (hist) ‎RRGGLIB ‎[59,386 bytes]
  5. (hist) ‎Rank RLs you have played a lot ‎[49,446 bytes]
  6. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 7 code ‎[47,706 bytes]
  7. (hist) ‎Roguelike Magazine Issue 2 ‎[46,754 bytes]
  8. (hist) ‎A Python 3 and 2 Pathfinder with Pygame Example ‎[44,667 bytes]
  9. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 13 code ‎[44,388 bytes]
  10. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 13 code ‎[44,319 bytes]
  11. (hist) ‎Roguelike Magazine Issue 1 ‎[43,497 bytes]
  12. (hist) ‎Old news/2012 ‎[42,334 bytes]
  13. (hist) ‎Roguelike Radio ‎[41,177 bytes]
  14. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 12 code ‎[39,802 bytes]
  15. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 11 code ‎[37,962 bytes]
  16. (hist) ‎Complete Roguelike Tutorial, using Python3+libtcod, extras ‎[36,260 bytes]
  17. (hist) ‎Complete Roguelike Tutorial, using Python+libtcod, extras ‎[36,258 bytes]
  18. (hist) ‎Old news/2014 ‎[34,098 bytes]
  19. (hist) ‎Cellular Automata Method for Generating Random Cave-Like Levels ‎[34,076 bytes]
  20. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 10 code ‎[33,646 bytes]
  21. (hist) ‎POWDER/Russian translation/action.cpp.po ‎[33,241 bytes]
  22. (hist) ‎Roguelike Tutorial, using python3+tdl, part 10 code ‎[33,205 bytes]
  23. (hist) ‎Old news/2015 ‎[33,203 bytes]
  24. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, extras scrolling code ‎[32,687 bytes]
  25. (hist) ‎C++ Example of Dungeon-Building Algorithm ‎[32,645 bytes]
  26. (hist) ‎Complete Roguelike Tutorial, using python3+pysdl2, part 0 ‎[31,861 bytes]
  27. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 6 code ‎[31,266 bytes]
  28. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 9 code ‎[30,948 bytes]
  29. (hist) ‎Old news/2013 ‎[30,608 bytes]
  30. (hist) ‎Roguelike Tutorial, using python3+tdl, part 9 code ‎[30,569 bytes]
  31. (hist) ‎Abstract Dungeons ‎[29,670 bytes]
  32. (hist) ‎7DRL Challenge 2013 ‎[29,613 bytes]
  33. (hist) ‎Roguelike Tutorial, using python3+tdl, part 6 code ‎[29,559 bytes]
  34. (hist) ‎Old news/2011 ‎[29,158 bytes]
  35. (hist) ‎Zircon ‎[28,432 bytes]
  36. (hist) ‎Bardess ‎[28,016 bytes]
  37. (hist) ‎Project GREEKIE ‎[27,380 bytes]
  38. (hist) ‎7DRL Contest 2011 Reviews ‎[27,183 bytes]
  39. (hist) ‎Simple maze ‎[27,176 bytes]
  40. (hist) ‎Variety in NPC behavior ‎[27,154 bytes]
  41. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 10.1: persistence ‎[27,123 bytes]
  42. (hist) ‎DwellerChangeLog ‎[26,741 bytes]
  43. (hist) ‎Old news/2016 ‎[26,727 bytes]
  44. (hist) ‎Mines of Elderlore ‎[26,585 bytes]
  45. (hist) ‎Equin: The Lantern ‎[25,786 bytes]
  46. (hist) ‎Discussion:Field of Vision ‎[25,080 bytes]
  47. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 8 code ‎[24,592 bytes]
  48. (hist) ‎List of Names ‎[24,587 bytes]
  49. (hist) ‎Spiral Path FOV ‎[24,443 bytes]
  50. (hist) ‎Angband version history ‎[24,154 bytes]
  51. (hist) ‎Diffusion-limited aggregation ‎[23,963 bytes]
  52. (hist) ‎New Roguelike Tutorial, using Lua+libtcod ‎[23,852 bytes]
  53. (hist) ‎Alternatives to Permadeath ‎[23,595 bytes]
  54. (hist) ‎Roguelike Tutorial, using python3+tdl, part 8 code ‎[23,498 bytes]
  55. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 6: going berserk! ‎[23,221 bytes]
  56. (hist) ‎CSharp Example of a Dungeon-Building Algorithm ‎[22,904 bytes]
  57. (hist) ‎Comparative study of field of view algorithms for 2D grid based worlds ‎[21,907 bytes]
  58. (hist) ‎Dungeon builder written in Python ‎[21,829 bytes]
  59. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 6 ‎[21,543 bytes]
  60. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 6 ‎[21,112 bytes]
  61. (hist) ‎Old news/2010 ‎[21,095 bytes]
  62. (hist) ‎Old news/2017 ‎[21,047 bytes]
  63. (hist) ‎Roguelike Tutorial, using python3+tdl, part 6 ‎[21,043 bytes]
  64. (hist) ‎Andranor ‎[20,620 bytes]
  65. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 9 ‎[20,564 bytes]
  66. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 8 ‎[20,496 bytes]
  67. (hist) ‎Need driven AI ‎[20,337 bytes]
  68. (hist) ‎Save Files ‎[20,236 bytes]
  69. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 1 ‎[20,163 bytes]
  70. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 9 ‎[20,134 bytes]
  71. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 8 ‎[20,066 bytes]
  72. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 4 code ‎[20,046 bytes]
  73. (hist) ‎Roguelike Tutorial, using python3+tdl, part 9 ‎[20,041 bytes]
  74. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 10 ‎[20,033 bytes]
  75. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 7 code ‎[20,021 bytes]
  76. (hist) ‎C-Sharp Example of Dungeon-Building Algorithm ‎[19,939 bytes]
  77. (hist) ‎Roguelike Tutorial, using python3+tdl, part 8 ‎[19,922 bytes]
  78. (hist) ‎Template Dungeon themeing/generation ‎[19,889 bytes]
  79. (hist) ‎Names from a high order Markov Process and a simplified Katz back-off scheme ‎[19,711 bytes]
  80. (hist) ‎POWDER/A guide to familiars ‎[19,653 bytes]
  81. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 10 ‎[19,601 bytes]
  82. (hist) ‎ShockFrost ‎[19,595 bytes]
  83. (hist) ‎List of Angband variants ‎[19,043 bytes]
  84. (hist) ‎Roguelike Tutorial, using python3+tdl, part 10 ‎[18,993 bytes]
  85. (hist) ‎How to Write a Roguelike in 15 Steps (RU) ‎[18,822 bytes]
  86. (hist) ‎Roguelike Tutorial, using python3+tdl, part 4 code ‎[18,711 bytes]
  87. (hist) ‎Roguelike Intelligence - Genetic Algorithms and Evolving State Machine AIs ‎[18,636 bytes]
  88. (hist) ‎Roguelike Tutorial, using python3+tdl, part 7 code ‎[18,591 bytes]
  89. (hist) ‎Bresenham's Line Algorithm ‎[18,580 bytes]
  90. (hist) ‎IRDC 2016-Europe ‎[18,477 bytes]
  91. (hist) ‎Complete Roguelike Tutorial, using python3+pysdl2, part 0 code ‎[18,347 bytes]
  92. (hist) ‎A Simple Dungeon Generator for Python 2 or 3 ‎[18,264 bytes]
  93. (hist) ‎Recently Updated Roguelikes/archive ‎[17,552 bytes]
  94. (hist) ‎Wild West ‎[17,304 bytes]
  95. (hist) ‎Old news/2018 ‎[17,090 bytes]
  96. (hist) ‎Gore ‎[16,719 bytes]
  97. (hist) ‎Roguelike Intelligence - Stateless AIs ‎[16,682 bytes]
  98. (hist) ‎Castle of the Winds ‎[16,602 bytes]
  99. (hist) ‎Old news/2009 ‎[16,477 bytes]
  100. (hist) ‎Dungeon builder written in Python/Examples ‎[16,379 bytes]
  101. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 3 ‎[16,161 bytes]
  102. (hist) ‎POWDER Gameplay ‎[15,878 bytes]
  103. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 13 ‎[15,815 bytes]
  104. (hist) ‎Pathfinding ‎[15,764 bytes]
  105. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 7 ‎[15,753 bytes]
  106. (hist) ‎Old news/2019 ‎[15,720 bytes]
  107. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 3 ‎[15,560 bytes]
  108. (hist) ‎Roguelike Tutorial, using python3+tdl, part 3 ‎[15,487 bytes]
  109. (hist) ‎Random number generator ‎[15,408 bytes]
  110. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 13 ‎[15,399 bytes]
  111. (hist) ‎Dynamically Sized Maze ‎[15,335 bytes]
  112. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 7 ‎[15,323 bytes]
  113. (hist) ‎Roguelike Intelligence - Intrinsic Information and State Machine AIs ‎[15,230 bytes]
  114. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 11 ‎[15,114 bytes]
  115. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 9: spells and ranged combat ‎[15,109 bytes]
  116. (hist) ‎Over/FAQ ‎[15,092 bytes]
  117. (hist) ‎Roguelike Tutorial, using python3+tdl, part 7 ‎[14,865 bytes]
  118. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 2 ‎[14,842 bytes]
  119. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 8: items and inventory ‎[14,836 bytes]
  120. (hist) ‎Zombie survival RL ‎[14,687 bytes]
  121. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 11 ‎[14,682 bytes]
  122. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 7: the GUI ‎[14,430 bytes]
  123. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 3 code ‎[14,412 bytes]
  124. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 2 ‎[14,410 bytes]
  125. (hist) ‎Roguelike Tutorial, using python3+tdl, part 2 ‎[14,208 bytes]
  126. (hist) ‎NetHack ‎[14,169 bytes]
  127. (hist) ‎Roguelike Tutorial, using python3+tld, part 2 ‎[14,105 bytes]
  128. (hist) ‎FOV using recursive shadowcasting - improved ‎[14,103 bytes]
  129. (hist) ‎Cyberpunk ‎[13,919 bytes]
  130. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 1 ‎[13,902 bytes]
  131. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 3 code ‎[13,834 bytes]
  132. (hist) ‎Roguelike Tutorial, using python3+tdl, part 5 ‎[13,808 bytes]
  133. (hist) ‎GalaxyRL ‎[13,653 bytes]
  134. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 11: dungeon levels and character progression ‎[13,571 bytes]
  135. (hist) ‎A Better Monster AI ‎[13,461 bytes]
  136. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 5 ‎[13,431 bytes]
  137. (hist) ‎FOV using recursive shadowcasting ‎[13,229 bytes]
  138. (hist) ‎Roguelike Tutorial, using python3+tdl, part 3 code ‎[13,082 bytes]
  139. (hist) ‎Roguelike Tutorial, using python3+tdl, part 1 ‎[13,029 bytes]
  140. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 5 ‎[12,979 bytes]
  141. (hist) ‎Maze Generation ‎[12,843 bytes]
  142. (hist) ‎Complete roguelike tutorial using C++ and libtcod - extra 5: more generic items ‎[12,750 bytes]
  143. (hist) ‎Line of Sight - Tobias Downer ‎[12,729 bytes]
  144. (hist) ‎Monster attacks in a structured list ‎[12,709 bytes]
  145. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 5 code ‎[12,667 bytes]
  146. (hist) ‎Info Files ‎[12,594 bytes]
  147. (hist) ‎Dungeons and Dragons ‎[12,513 bytes]
  148. (hist) ‎Localization Project ‎[12,497 bytes]
  149. (hist) ‎Ray-Tracing Field-Of-View Demo ‎[12,091 bytes]
  150. (hist) ‎C:\raft ‎[12,018 bytes]
  151. (hist) ‎List of handheld roguelikes ‎[12,004 bytes]
  152. (hist) ‎Roguelike Tutorial, using python3+tdl, part 5 code ‎[12,000 bytes]
  153. (hist) ‎Roguelike Intelligence - Evolving State Machine AIs ‎[11,976 bytes]
  154. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 12 ‎[11,814 bytes]
  155. (hist) ‎Recommended reading ‎[11,733 bytes]
  156. (hist) ‎Gone Rogue ‎[11,604 bytes]
  157. (hist) ‎An elegant time-management system for roguelikes ‎[11,597 bytes]
  158. (hist) ‎Computing LOS for Large Areas ‎[11,499 bytes]
  159. (hist) ‎First Paradise ‎[11,434 bytes]
  160. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 12 ‎[11,381 bytes]
  161. (hist) ‎Mutual Visibility Field Of View ‎[11,373 bytes]
  162. (hist) ‎The Role of Hunger ‎[11,351 bytes]
  163. (hist) ‎Console roguelike ‎[11,271 bytes]
  164. (hist) ‎War of Wizards: Plan ‎[11,270 bytes]
  165. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 2: map and actors ‎[11,095 bytes]
  166. (hist) ‎Developers ‎[11,083 bytes]
  167. (hist) ‎Articles ‎[11,066 bytes]
  168. (hist) ‎Permissive Field of View in Python ‎[10,962 bytes]
  169. (hist) ‎7DRL Contest 2011 ‎[10,775 bytes]
  170. (hist) ‎Anticipating wall-following pathfinder ‎[10,683 bytes]
  171. (hist) ‎Roguelike Themes ‎[10,668 bytes]
  172. (hist) ‎IRDC 2012 ‎[10,643 bytes]
  173. (hist) ‎IRDC 2016-usa ‎[10,539 bytes]
  174. (hist) ‎Old news/2008 ‎[10,382 bytes]
  175. (hist) ‎Imoria ‎[10,228 bytes]
  176. (hist) ‎The Incredible Power of Dijkstra Maps ‎[10,226 bytes]
  177. (hist) ‎Delving a connected cavern ‎[10,206 bytes]
  178. (hist) ‎Wuxia ‎[10,132 bytes]
  179. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 1: setting up ‎[10,095 bytes]
  180. (hist) ‎Java Curses Implementation ‎[10,006 bytes]
  181. (hist) ‎Denizen Herding Behavior ‎[9,948 bytes]
  182. (hist) ‎Random Zone Generation ‎[9,915 bytes]
  183. (hist) ‎A Bucket Of LOS ‎[9,852 bytes]
  184. (hist) ‎Complete Roguelike Tutorial, using python+libtcod ‎[9,766 bytes]
  185. (hist) ‎Plug-In Monster AI ‎[9,758 bytes]
  186. (hist) ‎List of roguelikes by name ‎[9,748 bytes]
  187. (hist) ‎Precise Permissive Field of View ‎[9,737 bytes]
  188. (hist) ‎How to Write a Roguelike in 15 Steps ‎[9,715 bytes]
  189. (hist) ‎Warsim ‎[9,694 bytes]
  190. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 4 ‎[9,671 bytes]
  191. (hist) ‎ADOM ‎[9,651 bytes]
  192. (hist) ‎Raycasting in python ‎[9,541 bytes]
  193. (hist) ‎Markov chains-based name generation ‎[9,528 bytes]
  194. (hist) ‎Roguelike Alphabet ‎[9,403 bytes]
  195. (hist) ‎Valhalla ‎[9,308 bytes]
  196. (hist) ‎Roguelike DM ‎[9,261 bytes]
  197. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 4 ‎[9,239 bytes]
  198. (hist) ‎CataclysmDDA ‎[8,982 bytes]
  199. (hist) ‎Sword of the Stars: The Pit ‎[8,844 bytes]
  200. (hist) ‎The Choice of Java ‎[8,828 bytes]
  201. (hist) ‎PRIME/Monsters ‎[8,819 bytes]
  202. (hist) ‎Roguelike Intelligence - Displaced Actions ‎[8,769 bytes]
  203. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 3: dungeon building ‎[8,757 bytes]
  204. (hist) ‎Roguelike Tutorial, using python3+tdl ‎[8,741 bytes]
  205. (hist) ‎City of the Damned ‎[8,718 bytes]
  206. (hist) ‎PRIME/Radiation ‎[8,684 bytes]
  207. (hist) ‎Ruby precise permissive FOV implementation ‎[8,674 bytes]
  208. (hist) ‎Horror in Roguelike Games ‎[8,664 bytes]
  209. (hist) ‎Synthesizer ‎[8,662 bytes]
  210. (hist) ‎WebRaidMobile ‎[8,656 bytes]
  211. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 10.2: game menu ‎[8,595 bytes]
  212. (hist) ‎What a RL should be ‎[8,559 bytes]
  213. (hist) ‎Grid Based Dungeon Generator ‎[8,558 bytes]
  214. (hist) ‎Quest for the Unicorn ‎[8,548 bytes]
  215. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod ‎[8,515 bytes]
  216. (hist) ‎Simple Rogue levels ‎[8,497 bytes]
  217. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 5: preparing for combat ‎[8,484 bytes]
  218. (hist) ‎Basic directional dungeon generation ‎[8,467 bytes]
  219. (hist) ‎Digital field of view implementation ‎[8,458 bytes]
  220. (hist) ‎Slaves to Armok II: Dwarf Fortress ‎[8,454 bytes]
  221. (hist) ‎Dungeon-Building Algorithm ‎[8,417 bytes]
  222. (hist) ‎Digital lines ‎[8,391 bytes]
  223. (hist) ‎An Efficient Observation Algorithm ‎[8,370 bytes]
  224. (hist) ‎A simple turn scheduling system -- Python implementation ‎[8,367 bytes]
  225. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 2 code ‎[8,356 bytes]
  226. (hist) ‎Complete roguelike tutorial using C++ and libtcod - extra 4: makefiles ‎[8,333 bytes]
  227. (hist) ‎Angband ‎[8,302 bytes]
  228. (hist) ‎7DRL Challenge 2012 ‎[8,220 bytes]
  229. (hist) ‎Monster attacks ‎[8,196 bytes]
  230. (hist) ‎ArchiveRL ‎[8,164 bytes]
  231. (hist) ‎Complete roguelike tutorial using C++ and libtcod - extra 2: debugging ‎[8,144 bytes]
  232. (hist) ‎List of roguelikes by year ‎[8,141 bytes]
  233. (hist) ‎Restrictive Precise Angle Shadowcasting ‎[8,124 bytes]
  234. (hist) ‎Labyrinth of Reptoran ‎[8,117 bytes]
  235. (hist) ‎Empires of Eradia: The Cataclysm of Chaos ‎[8,101 bytes]
  236. (hist) ‎An Implementation of City Generation by Leaf Venation ‎[8,072 bytes]
  237. (hist) ‎Sucker ‎[8,064 bytes]
  238. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 2 code ‎[7,936 bytes]
  239. (hist) ‎Python Curses Example of Dungeon-Building Algorithm ‎[7,928 bytes]
  240. (hist) ‎ASCII ‎[7,919 bytes]
  241. (hist) ‎IRDC 2013 ‎[7,918 bytes]
  242. (hist) ‎Roguelike Tutorial, using python3+tdl, part 4 ‎[7,917 bytes]
  243. (hist) ‎The Sewer ‎[7,792 bytes]
  244. (hist) ‎Rogue Station ‎[7,737 bytes]
  245. (hist) ‎A priority queue based turn scheduling system ‎[7,625 bytes]
  246. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, setup Mac ‎[7,530 bytes]
  247. (hist) ‎Roguelike Tutorial, using python3+tdl, part 2 code ‎[7,480 bytes]
  248. (hist) ‎Themes ‎[7,468 bytes]
  249. (hist) ‎The Veins of the Earth ‎[7,463 bytes]
  250. (hist) ‎Tracking by Scent and Sound ‎[7,427 bytes]
  251. (hist) ‎LOS using strict definition ‎[7,360 bytes]
  252. (hist) ‎Creating Measurably "Fun" Maps ‎[7,339 bytes]
  253. (hist) ‎Rot.js tutorial, part 2 ‎[7,326 bytes]
  254. (hist) ‎GGRogue ‎[7,318 bytes]
  255. (hist) ‎The Wastes ‎[7,317 bytes]
  256. (hist) ‎Fractals ‎[7,298 bytes]
  257. (hist) ‎Programming Roguelike Magic ‎[7,293 bytes]
  258. (hist) ‎Pro-D ‎[7,288 bytes]
  259. (hist) ‎Rgrd meeting ‎[7,287 bytes]
  260. (hist) ‎Java Roguelike Tutorial Lesson One ‎[7,284 bytes]
  261. (hist) ‎Third dimension in an ASCII-based roguelike ‎[7,284 bytes]
  262. (hist) ‎Cheating ‎[7,267 bytes]
  263. (hist) ‎Line wrapping in C ‎[7,225 bytes]
  264. (hist) ‎Complete roguelike tutorial using C++ and libtcod - extra 3: scent tracking ‎[7,213 bytes]
  265. (hist) ‎Old news/2007 ‎[7,206 bytes]
  266. (hist) ‎Kepler-10b ‎[7,159 bytes]
  267. (hist) ‎Common Lisp ‎[7,136 bytes]
  268. (hist) ‎Dijkstra Maps Visualized ‎[7,109 bytes]
  269. (hist) ‎BlickPort ‎[7,102 bytes]
  270. (hist) ‎Roguelike Iterative Test-Driven Development in Java, Part 3 ‎[7,089 bytes]
  271. (hist) ‎Neohack ‎[7,069 bytes]
  272. (hist) ‎Geometry ‎[6,959 bytes]
  273. (hist) ‎Filesystem hierarchy standard for game developers ‎[6,955 bytes]
  274. (hist) ‎PRIME ‎[6,939 bytes]
  275. (hist) ‎Permadeath ‎[6,922 bytes]
  276. (hist) ‎Simple Line of Sight ‎[6,877 bytes]
  277. (hist) ‎Dawn of the Dead Roguelike ‎[6,873 bytes]
  278. (hist) ‎Lingwall ‎[6,866 bytes]
  279. (hist) ‎Need-based AI in JavaScript ‎[6,864 bytes]
  280. (hist) ‎Cataclysm ‎[6,852 bytes]
  281. (hist) ‎Personalities of different roguelikes ‎[6,837 bytes]
  282. (hist) ‎C Sharp ‎[6,829 bytes]
  283. (hist) ‎7DRL ‎[6,802 bytes]
  284. (hist) ‎Magic Tower ‎[6,798 bytes]
  285. (hist) ‎Terra Magna ‎[6,766 bytes]
  286. (hist) ‎Python shadowcasting implementation ‎[6,743 bytes]
  287. (hist) ‎Roguelike AI - Doing it the generic way ‎[6,736 bytes]
  288. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, setup Windows ‎[6,731 bytes]
  289. (hist) ‎Complete roguelike tutorial using C++ and libtcod - extra 1: about editors and IDE ‎[6,719 bytes]
  290. (hist) ‎Info File Variant - Compile-to-Code ‎[6,697 bytes]
  291. (hist) ‎POWDER/Spellbooks ‎[6,659 bytes]
  292. (hist) ‎CryptRL ‎[6,656 bytes]
  293. (hist) ‎IRDC 2011 ‎[6,655 bytes]
  294. (hist) ‎Weighted random generator ‎[6,650 bytes]
  295. (hist) ‎LambdaRogue ‎[6,629 bytes]
  296. (hist) ‎Running code ‎[6,600 bytes]
  297. (hist) ‎The Land ‎[6,568 bytes]
  298. (hist) ‎Escape from Aeon ‎[6,557 bytes]
  299. (hist) ‎Numenfall ‎[6,532 bytes]
  300. (hist) ‎FastLOS ‎[6,511 bytes]
  301. (hist) ‎The ASCII Project ‎[6,468 bytes]
  302. (hist) ‎Ascii Dash ‎[6,379 bytes]
  303. (hist) ‎100 Rogues ‎[6,350 bytes]
  304. (hist) ‎World of Rogue ‎[6,336 bytes]
  305. (hist) ‎Isaac s fast beamcasting LOS ‎[6,328 bytes]
  306. (hist) ‎Kerkerkruip ‎[6,311 bytes]
  307. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 4: field of view ‎[6,281 bytes]
  308. (hist) ‎Hokuto no Rogue ‎[6,256 bytes]
  309. (hist) ‎Data structures for the map ‎[6,251 bytes]
  310. (hist) ‎Rot.js tutorial, part 3 ‎[6,218 bytes]
  311. (hist) ‎Implementing sound in C and C Plus Plus ‎[6,094 bytes]
  312. (hist) ‎Triangle Wizard ‎[6,071 bytes]
  313. (hist) ‎Thoughts on Combat Models ‎[6,069 bytes]
  314. (hist) ‎TomeNET ‎[6,059 bytes]
  315. (hist) ‎Complete Roguelike Tutorial, using python3+pysdl2 ‎[6,054 bytes]
  316. (hist) ‎Python ‎[6,034 bytes]
  317. (hist) ‎POWDER/Deities ‎[6,032 bytes]
  318. (hist) ‎UnBrogue ‎[6,017 bytes]
  319. (hist) ‎7DRL Challenge 2018 ‎[6,002 bytes]
  320. (hist) ‎7DRL Contest 2009 ‎[5,996 bytes]
  321. (hist) ‎Voyage to Farland ‎[5,980 bytes]
  322. (hist) ‎Portals as a gameplay mechanism ‎[5,962 bytes]
  323. (hist) ‎Xenomarine ‎[5,953 bytes]
  324. (hist) ‎7DRL Challenge 2014 ‎[5,925 bytes]
  325. (hist) ‎God of Change ‎[5,909 bytes]
  326. (hist) ‎Rot.js tutorial, part 1 ‎[5,897 bytes]
  327. (hist) ‎Ncursesw ‎[5,885 bytes]
  328. (hist) ‎Hexagonal Tiles ‎[5,841 bytes]
  329. (hist) ‎Fun Factor ‎[5,830 bytes]
  330. (hist) ‎Linley's Dungeon Crawl ‎[5,803 bytes]
  331. (hist) ‎Middlecrest ‎[5,798 bytes]
  332. (hist) ‎7DRL Challenge 2015 ‎[5,793 bytes]
  333. (hist) ‎Finding graphical tiles ‎[5,751 bytes]
  334. (hist) ‎Precise Shadowcasting in JavaScript ‎[5,725 bytes]
  335. (hist) ‎SilverQuest ‎[5,721 bytes]
  336. (hist) ‎Representing Magic Skills ‎[5,712 bytes]
  337. (hist) ‎Roguelike Mood ‎[5,700 bytes]
  338. (hist) ‎User interface features ‎[5,691 bytes]
  339. (hist) ‎Hack 'n Slash Online ‎[5,688 bytes]
  340. (hist) ‎Monster Gate ‎[5,626 bytes]
  341. (hist) ‎Items ‎[5,610 bytes]
  342. (hist) ‎Licensing ‎[5,551 bytes]
  343. (hist) ‎Epilogue ‎[5,525 bytes]
  344. (hist) ‎Old news/2020 ‎[5,523 bytes]
  345. (hist) ‎Compression ‎[5,516 bytes]
  346. (hist) ‎Old news/2006 ‎[5,402 bytes]
  347. (hist) ‎Pirates ‎[5,396 bytes]
  348. (hist) ‎C++ ‎[5,395 bytes]
  349. (hist) ‎Labyr2 ‎[5,355 bytes]
  350. (hist) ‎PRIME/Implants ‎[5,327 bytes]
  351. (hist) ‎Open Source ‎[5,308 bytes]
  352. (hist) ‎Main Page ‎[5,299 bytes]
  353. (hist) ‎Language in Roguelikes ‎[5,295 bytes]
  354. (hist) ‎Moria ‎[5,282 bytes]
  355. (hist) ‎C ‎[5,275 bytes]
  356. (hist) ‎JavaScript ‎[5,271 bytes]
  357. (hist) ‎Java Roguelike Tutorial Lesson Two ‎[5,263 bytes]
  358. (hist) ‎Berlin Interpretation ‎[5,259 bytes]
  359. (hist) ‎Ganymede Gate ‎[5,245 bytes]
  360. (hist) ‎Lands of Elderlore ‎[5,189 bytes]
  361. (hist) ‎7DRL Challenge 2016 ‎[5,184 bytes]
  362. (hist) ‎Ratio AI ‎[5,171 bytes]
  363. (hist) ‎Designing Flexible, Reusable Algorithms ‎[5,163 bytes]
  364. (hist) ‎Ruby ‎[5,106 bytes]
  365. (hist) ‎Shepherd Slaughter ‎[5,082 bytes]
  366. (hist) ‎List of Roguelikes by Theme ‎[5,081 bytes]
  367. (hist) ‎Roguelike Iterative Test-Driven Development in Java, Part 2 ‎[5,054 bytes]
  368. (hist) ‎Dungeonmans ‎[5,054 bytes]
  369. (hist) ‎Crossfire ‎[5,053 bytes]
  370. (hist) ‎Halls of Mist ‎[5,044 bytes]
  371. (hist) ‎Simple cave map generator ‎[5,042 bytes]
  372. (hist) ‎Javelin ‎[5,021 bytes]
  373. (hist) ‎Rot Magus ‎[5,020 bytes]
  374. (hist) ‎Implicit Facing ‎[5,018 bytes]
  375. (hist) ‎Finite state name generator ‎[5,008 bytes]
  376. (hist) ‎Roguelikes based on Existing IPs ‎[4,980 bytes]
  377. (hist) ‎Retrospectives ‎[4,963 bytes]
  378. (hist) ‎Extremely fast simplified LOS ‎[4,961 bytes]
  379. (hist) ‎Tree of roguelike evolution ‎[4,958 bytes]
  380. (hist) ‎7DRL Challenge 2017 ‎[4,949 bytes]
  381. (hist) ‎MetaCollider ‎[4,947 bytes]
  382. (hist) ‎7DRL Contest 2010 ‎[4,923 bytes]
  383. (hist) ‎Lord of the Dark Castle ‎[4,920 bytes]
  384. (hist) ‎Larn ‎[4,901 bytes]
  385. (hist) ‎Spell ‎[4,887 bytes]
  386. (hist) ‎Two-Key Targeting ‎[4,872 bytes]
  387. (hist) ‎Items in Java ‎[4,862 bytes]
  388. (hist) ‎Java ‎[4,860 bytes]
  389. (hist) ‎Free-Like ‎[4,841 bytes]
  390. (hist) ‎Text tags ‎[4,838 bytes]
  391. (hist) ‎Heroes of Noresskia ‎[4,807 bytes]
  392. (hist) ‎CastlevaniaRL ‎[4,788 bytes]
  393. (hist) ‎Unix ‎[4,783 bytes]
  394. (hist) ‎What a roguelike is ‎[4,745 bytes]
  395. (hist) ‎Sound and Music ‎[4,724 bytes]
  396. (hist) ‎Translation ‎[4,696 bytes]
  397. (hist) ‎Void Sanctum ‎[4,662 bytes]
  398. (hist) ‎Rogue ‎[4,661 bytes]
  399. (hist) ‎An Alternative Scent Implementation ‎[4,655 bytes]
  400. (hist) ‎X@COM ‎[4,648 bytes]
  401. (hist) ‎Trap Quest (adult game) ‎[4,601 bytes]
  402. (hist) ‎Sil ‎[4,583 bytes]
  403. (hist) ‎Unicode ‎[4,582 bytes]
  404. (hist) ‎Monster ‎[4,580 bytes]
  405. (hist) ‎IRDC 2017-Europe ‎[4,568 bytes]
  406. (hist) ‎Simple Combat in the Dungeon ‎[4,556 bytes]
  407. (hist) ‎LambdaHack ‎[4,520 bytes]
  408. (hist) ‎Labyrinths and Legends ‎[4,506 bytes]
  409. (hist) ‎Links ‎[4,506 bytes]
  410. (hist) ‎Protecting your story ‎[4,504 bytes]
  411. (hist) ‎Double layer cave generator ‎[4,477 bytes]
  412. (hist) ‎Irregular Shaped Rooms ‎[4,467 bytes]
  413. (hist) ‎Zorbus ‎[4,462 bytes]
  414. (hist) ‎POWDER/Weapons ‎[4,436 bytes]
  415. (hist) ‎WebRaid ‎[4,406 bytes]
  416. (hist) ‎Steamband Gameplay ‎[4,399 bytes]
  417. (hist) ‎Diablo ‎[4,391 bytes]
  418. (hist) ‎Unexplored ‎[4,381 bytes]
  419. (hist) ‎Complete Roguelike Tutorial, using python3+pysdl2, part 1 ‎[4,355 bytes]
  420. (hist) ‎Implementing interesting townsfolk AI ‎[4,354 bytes]
  421. (hist) ‎Seven Day Roguelike Challenge ‎[4,343 bytes]
  422. (hist) ‎Cogmind ‎[4,334 bytes]
  423. (hist) ‎Permissive Field of View in Javascript ‎[4,324 bytes]
  424. (hist) ‎Alphaman ‎[4,321 bytes]
  425. (hist) ‎DaJAngband ‎[4,272 bytes]
  426. (hist) ‎JBand ‎[4,265 bytes]
  427. (hist) ‎Berserk! ‎[4,264 bytes]
  428. (hist) ‎God ‎[4,239 bytes]
  429. (hist) ‎4DRL Contest 2010 ‎[4,201 bytes]
  430. (hist) ‎Manicule of Fury ‎[4,196 bytes]
  431. (hist) ‎I Am Overburdened ‎[4,189 bytes]
  432. (hist) ‎Harmonia ‎[4,145 bytes]
  433. (hist) ‎Frozen Depths ‎[4,144 bytes]
  434. (hist) ‎Tangledeep ‎[4,143 bytes]
  435. (hist) ‎RGRD Wiki Project ‎[4,137 bytes]
  436. (hist) ‎Rogue Space Marine ‎[4,106 bytes]
  437. (hist) ‎PRIME/Disks ‎[4,100 bytes]
  438. (hist) ‎PWMAngband ‎[4,092 bytes]
  439. (hist) ‎Netwhack ‎[4,090 bytes]
  440. (hist) ‎Preferred Key Controls ‎[4,082 bytes]
  441. (hist) ‎Pokemon Mystery Dungeon ‎[4,075 bytes]
  442. (hist) ‎Roguelike Interface ‎[4,067 bytes]
  443. (hist) ‎Smart searching and Modeling the player with a "heatmap" ‎[4,056 bytes]
  444. (hist) ‎Anti-Deratization ‎[4,055 bytes]
  445. (hist) ‎POWDER/Corpses ‎[4,053 bytes]
  446. (hist) ‎Quick Pathfinding in a Dungeon ‎[4,053 bytes]
  447. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 1 code ‎[4,052 bytes]
  448. (hist) ‎MidBoss ‎[4,046 bytes]
  449. (hist) ‎Seven-Day-Roguelike Playing Competition ‎[4,030 bytes]
  450. (hist) ‎Attribute ‎[4,018 bytes]
  451. (hist) ‎Red Rogue ‎[4,014 bytes]
  452. (hist) ‎Power Curve ‎[3,989 bytes]
  453. (hist) ‎Cataclysm of Chaos ‎[3,986 bytes]
  454. (hist) ‎Time Systems ‎[3,986 bytes]
  455. (hist) ‎Wayward ‎[3,980 bytes]
  456. (hist) ‎Dungeon Screener ‎[3,961 bytes]
  457. (hist) ‎CreatingAForest ‎[3,941 bytes]
  458. (hist) ‎Sharplike ‎[3,931 bytes]
  459. (hist) ‎Race ‎[3,928 bytes]
  460. (hist) ‎Improved Shadowcasting in Java ‎[3,916 bytes]
  461. (hist) ‎D ‎[3,898 bytes]
  462. (hist) ‎TraderRL ‎[3,898 bytes]
  463. (hist) ‎Infiniverse ‎[3,888 bytes]
  464. (hist) ‎IRDC 2014 ‎[3,872 bytes]
  465. (hist) ‎News ‎[3,861 bytes]
  466. (hist) ‎EZ-Rogue ‎[3,857 bytes]
  467. (hist) ‎Zombies! ‎[3,853 bytes]
  468. (hist) ‎Ruby shadowcasting implementation ‎[3,853 bytes]
  469. (hist) ‎Blacken ‎[3,839 bytes]
  470. (hist) ‎Souls Rescue ‎[3,801 bytes]
  471. (hist) ‎IVAN ‎[3,787 bytes]
  472. (hist) ‎Demon Tactic ‎[3,768 bytes]
  473. (hist) ‎Allure of the Stars ‎[3,759 bytes]
  474. (hist) ‎Icons in Roguelikes ‎[3,746 bytes]
  475. (hist) ‎Umbra ‎[3,744 bytes]
  476. (hist) ‎Religious Constraints (Rules) ‎[3,742 bytes]
  477. (hist) ‎Ssh Server ‎[3,741 bytes]
  478. (hist) ‎Avanor:Reviews:Ben Power ‎[3,732 bytes]
  479. (hist) ‎Magical Dungeon ‎[3,698 bytes]
  480. (hist) ‎First Age Angband ‎[3,645 bytes]
  481. (hist) ‎GhostbustersAscii ‎[3,634 bytes]
  482. (hist) ‎Splitter ‎[3,633 bytes]
  483. (hist) ‎Into the Labyrinth ‎[3,629 bytes]
  484. (hist) ‎Cellular Automata ‎[3,618 bytes]
  485. (hist) ‎Output libraries ‎[3,610 bytes]
  486. (hist) ‎POWDER ‎[3,609 bytes]
  487. (hist) ‎The Hardest Dungeon ‎[3,607 bytes]
  488. (hist) ‎Fame ‎[3,576 bytes]
  489. (hist) ‎Pre-Computed Visibility Tries ‎[3,572 bytes]
  490. (hist) ‎Another version of BLA ‎[3,547 bytes]
  491. (hist) ‎War of Wizards ‎[3,529 bytes]
  492. (hist) ‎Dragons lunch ‎[3,528 bytes]
  493. (hist) ‎Creating a Story ‎[3,522 bytes]
  494. (hist) ‎Solstice ‎[3,518 bytes]
  495. (hist) ‎Lost Labyrinth ‎[3,506 bytes]
  496. (hist) ‎Paper Dungeons Crawler ‎[3,499 bytes]
  497. (hist) ‎Rayel ‎[3,498 bytes]
  498. (hist) ‎Hyperbolic Rogue ‎[3,490 bytes]
  499. (hist) ‎Infra Arcana ‎[3,481 bytes]
  500. (hist) ‎LUA 2d Line of sight ‎[3,472 bytes]

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