Skill

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A Skill is commonly conceived as either:
 
A Skill is commonly conceived as either:
  
*A value that defines how profficient a character is on perform certain kind of action.
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*A value that defines how proficient a character is on perform certain kind of action.
*An action that certain character is able to perform, optionally having an embedded proficience value over this same action. These can be dividen on  
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*An action that certain character is able to perform, optionally having an embedded proficiency value over this same action. These can be divided on  
 
**Active Skills: The character explicitly declares he is going to perform the skill, optionally defining different arguments for its execution.
 
**Active Skills: The character explicitly declares he is going to perform the skill, optionally defining different arguments for its execution.
 
**Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character.
 
**Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character.
 
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[[category:concepts]]
[[category:articles]]
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Revision as of 08:40, 22 March 2009

A Skill is commonly conceived as either:

  • A value that defines how proficient a character is on perform certain kind of action.
  • An action that certain character is able to perform, optionally having an embedded proficiency value over this same action. These can be divided on
    • Active Skills: The character explicitly declares he is going to perform the skill, optionally defining different arguments for its execution.
    • Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character.
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