Module

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Depending on the engine, the modules may be as simple as definitions for the ingame objects, to complex software on their own in form of scripts that defines specific aspects of ingame behaviour, like world generation and creatures AI.
 
Depending on the engine, the modules may be as simple as definitions for the ingame objects, to complex software on their own in form of scripts that defines specific aspects of ingame behaviour, like world generation and creatures AI.
  
[[category:Roguelike development]]
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Revision as of 00:15, 14 February 2009

A module represents a pluggable piece of software designed for an specific engine.

Depending on the engine, the modules may be as simple as definitions for the ingame objects, to complex software on their own in form of scripts that defines specific aspects of ingame behaviour, like world generation and creatures AI.

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