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Alpha Project
Developer Devilbuddy
Theme Fantasy
Released September 2008
Updated October 24, 2008
Licensing Freeware, Closed Source
P. Language Java (J2ME MIDP2)
Platforms J2ME MIDP2 handsets
Interface Tiles, joystick/keypad
Game Length N/A
Official site of MIDP RL



A roguelike for Java enabled cellphones (MIDP2). Currently in a pre-alpha state. GFX stolen with love from POWDER.

Almost a complete game now. The second level you enter will be a boss level.


Version 0.0.3

Getting closer to something more playable now...

  • Added version to main menu screen
  • Two weapon slots - one close combat and one ranged weapon
  • Leveling up (nothing happens when you do though, just level increase)
  • Added new item-type - Projectile (will be used for arrows etc.)


  • Tile engine
  • Random level generator
  • Raycasting FOV
  • Monsters
  • Hand to hand combat
  • Ranged attacks
  • Items
  • Chests
  • Time system
  • Ladders up/down
  • Console with text describing actions
  • Save/load
  • Boss level

Known issues

  • FOV artefacts
  • Monsters have stupid AI


  • Joystick or numeric keypad to move (move diagonally using numeric keypad)
  • Fire to pick up items (if on item). Otherwise fire toggles the "cursor" on/off. Target a monster with the cursor and press fire to shoot an arrow.
  • Left soft-key to toggle between game and in-game-menu
  • When in menu mode - left/right switches "menu tab", up/down to select items/options and fire to select/use

Should work on most MIDP2 handsets. But only tested on Nokia 6120 classic and Nokia N95. Will probably look best on a phone with portrait screen (172x220, 240x320).

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